Under the Hill

so tired…

Under Oak Hill – New Creatures

with 3 comments

These monsters were used (without stats) in Under Oak Hill. The One-Page-Dungeon-Contest rules demand the submitted dungeon is not to have any stats, but I was (obviously) using monsters which did not appear in the Labyrinth Lord book (or any other book I know of).

The Imp has meanwhile been presented marginally different in the Advanced Edition Characters book for Labyrinth Lord. Not too surprising, they, as I, just converted from the SRD… So here they are, not really the most brilliant of new monsters, but keeping with the atmosphere I desired.

Cavebear Skeleton

No. Enc.:    1d2 (1d2)
Alignment:     Chaotic
Movement:     120’ (40’)
Armor Class:     3
Hit Dice:     8
Attacks:     3 (2 claws, bite)
Damage:     1d3/1d3/1d6
Save:          F3
Morale:     12
Hoard Class:     None

The enormous heaps of cave bear remains in caves all over the land are a welcome source for any necromaniac puzzle afficionado. Even better, a cave bear skeleton listens to it’s master far better than any real bear, and it is immune to charm and sleep spells, as all the other undead.

Reanimated Ogre
No. Enc.: 1d4 (2d6)
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 5 + 1
Attacks: 1 (club)
Damage: 1d10
Save: F4
Morale: 12
Hoard Class: None

Sometimes killing the beast might not be enough. One has to completely destroy the body before it loses it’s will to kill. That, or some necromancer was not satisfied with the power he had over human bodies and wanted something… bigger. Whatever it is, an undead ogre is nothing if not scary, and where a normal ogre can be a scourge on hte land, this one can be even worse, killing indiscriminately, trying to gorge down anything he comes across without being able to hold those things in his decaying body.
Undead ogres are susceptible to ordinary weapons, but are immune to charm and sleep spells.

No. Enc.:  1 (1)
Alignment: Lawful
Movement: 60′ (20′)
Armor Class: -1
Hit Dice: 3 + 1
Attacks: 1 (sting)
Damage: 1d4 (Poison)
Save: F3
Morale: 10
Hoard Class: None

Sometimes appearing invisible or as a monstrous spider, raven, rat, or boar this little devil often is summoned to serve as a familiar to dark magic users. It’s normal form is, impish so to speak, a small hoofed and horned devil with a tail ending in a poisonous sting. An imp sees nothing in attacking from behind if it can get something out of doing so, and will flee as soon as it sees itself overpowered.

Written by G. Neuner

26. February 2010 at 12:03 pm

Posted in Games, Roleplaying

Tagged with , , ,

3 Responses

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  1. […] This is design paradigm is normal for The Dark Eye, as most gamemasters notice pretty soon how hard it is to write extraordinary creatures and plots without completely breaking the whole setting. I kept myself mostly to usual fantasy fare with the monsters in that module. A few were not in the Labyrinth Lord basic rules (which I used as reference); that won’t matter, I will post writeups on those the next few days. […]

  2. […] another one from that other blog. More a way of filling that embarrassing emptiness of an early blog. Labyrinth Lord ← […]

  3. […] one is a repost of one that I published on another blog a year back. It was part of fleshing out the One Page Dungeon I did for the 2010 contest. I am […]

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